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Thursday, October 27, 2011

Fix this Deck! Please!!!

Hello Everyone,

First of all if you are reading this I want to say thank you for visiting and I appreciate the support. This is a "we" thing and I am constantly trying to get as many people as possible involved. We have had over 1200 hits on the blog so far yet only a handfull of comments, so I thought that this type of article would create some discussion and get more people involved. And also maybe it would be a tool for others to get some help and insight on decks they want to tweek as well.

The article, as you see is called "Fix this Deck!" and I wanted to write this one because I was looking in my truck and saw an EDH/Commander deck that I literally have not played more than once or twice. I hate to say it but its because I'm embarrassed at the lackluster effort I put into building it. It was a precon G/U/B mill/graveyard strategy "Devour for Power". The problem is, after I bought it I figured out I didn't like the "mill" portion of the strategy and wanted to just focus on the graveyard. So I'm kinda stuck in the middle.

So here, I will post the decklist and see if I can get you guys to help me make some changes. I really am a big fan of synergy and power level. But I prefer synergy and a nice gameplan over sheer power. So guys please help me FIX THIS DECK!

P.S I sorted everything in order of casting cost(low -> High), to make it easier.





COMMANDER

1x Damia, Sage of Stone

CREATURES

1x Skullbriar, the Walking Grave
1x Hermit Druid
1x Sakura-Tribe Elder
1x Nezumi Graverobber
1x Bone Shredder
1x Eternal Witness
1x Yavimaya Elder
1x Fleshbag Marauder
1x Lhurgoyf
1x Mystic Snake
1x Wonder
1x Solemn Simulacrum
1x Mortivore
1x Brawn
1x Masked Admirers
1x Sphinx of Lost Truths
1x Acidic Slime
1x Mimeoplasm
1x Grave-Shell Scarab
1x Puppeteer Clique
1x Mitotic Slime
1x Mulldrifter
1x Vorosh, the Hunter
1x Wrexial, the Risen Deep
1x Geth, Lord of the Vault
1x Triskelavus
1x Krosan Tusker
1x Avatar of Woe
1x Artisan of Kozilek

ENCHANTMENTS

1x Animate Dead
1x Oversold Cemetery
1x Phyrexian Arena
1x Necromancy
1x Grave Pact

SORCERY/INSTANT

1x Unearth
1x Ancestral Vision
1x Minds Aglow
1x Careful Study
1x Reanimate
1x Tribute to the Wild
1x Disturbed Burial
1x Stitch Together
1x Cultivate
1x Putrefy
1x Maelstrom Pulse
1x Buried Alive
1x Rite of Replication
1x Syphon Mind
1x Fact or Fiction
1x Damnation
1x Zombify
1x Living Death
1x Mind Twist
1x Mind Spring

ARTIFACTS

1x Sol Ring
1x Dimir Signet
1x Simic Signet
1x Mind Stone
1x Mortarpod
1x Lightning Greaves
1x Crystal Shard
1x Oblivion Stone

LANDS

6x Islands
5x Swamps
5x Forests
1x Polluted Delta
1x Misty Rainforest
1x Terramorphic Expanse
1x Command Tower
1x Rupture Spire
1x Bayou
1x Tropical Island
1x Watery Grave
1x Overgrown Tomb
1x Breeding Pool
1x Golgari Rot Farm
1x Simic Growth Chamber
1x Dimir Aqueduct
1x Darkslick Shores
1x Creeping Tar Pit
1x Jwar Isle Refuge
1x Dreadship Reef
1x Lonely Sandbar
1x Barren Moor
1x Tranquil Thicket
1x Temple of the False God


Well, thats it guys/gals. Have fun chopping it up, because I really would like to play this one day soon, lol.

Until next time!!!

Tony D.

Wednesday, October 26, 2011

ISD MTGO Drafts

I'm going to keep this short and sweet. Here are a few drafts I've done on MTGO.



My best Draft by far went 6-0. I love the G/W aggro archetype. Unfortunately it is becoming one of the more overdrafted archetypes so I'll be staying away from it unless it's very open or open a bomb.

Pretty descent draft I picked Parallel Lives P2P1 thinking I could capitalize on it and then got Moorland Haunt P4P1. After that I got nothing for tokens.dec and audibled to humans in pack two after getting 3rd pick Champion of the Parish. Made the finals and cracked a Snapcaster so that's a win in my book.


This was my first draft online. It wasn't very good despite having a lot of ways to fill my graveyard up. Playing 2 Grimoire was very greedy and while it never caught up to me it was an oversight on my part. Splinterfright was very good and I think my deck could have been a little better had I just gone G/U. I still won my first round and lost my second in three games getting flooded in the third.

Thanks for reading,

Daniel

OrbstinityMaster on MTGO


Saturday, October 22, 2011

States Report: Top 8- Tannon Grace

Anyone who knows me or heard me talk about states leading up to the tournament knows how bad I want to win a state championship. Having numerous top 8's and even a second place finish has done nothing but make me want it more. This year I vowed to go all the way, I even went as far as telling many of my friends I was going to win. No, I was not being cocky. I said this with a little bit of jest but I do believe that if you don't go into a tournament thinking you will win you probably should not be playing.
States is one of my favorite tournaments every year. You have a brand new set leading into a budding brand new format. There is so much room for growth and brewing that it is a dream for people who put the time in before tournaments to do testing. Also there are so many great people at the tournament all with new and exciting decks.
Leading up to states I was pretty set on playing esper control, (blue, black, white). The deck would play out alot like solar flare but without Liliana and better cards for the current metagame. I had a list together and tons of games under my belt. I felt really good about my deck choice and thought I really had a chance to win it all this year. I was beating mono red, solar flare, tempered steel all easily and had great SB plans for every deck. Then I play tested against Wolf Run Ramp. Man were my eyes opened. Within 5-10 games I was ready to sleeve up Primeval Titan for the first time. So after getting in alot of testing with my new deck choice I was ready for the crazy day to start. 105 players registered making it the biggest LA state tournament in history.

Artifact Creatures
3 Solemn Simulacrum
3 Wurmcoil Engine

Creatures
1 Acidic Slime
1 Birds of Paradise
3 Primeval Titan
4 Viridian Emissary

Instants
4 Beast Within

Planeswalkers
4 Garruk, Primal Hunter

Sorceries
4 Green Sun's Zenith
4 Rampant Growth
3 Slagstorm

Basic Lands
9 Forest
3 Mountain

Lands
4 Copperline Gorge
4 Inkmoth Nexus
2 Kessig Wolf Run
4 Rootbound Crag

Sideboard:
1 Ratchet Bomb
3 Sword of Feast and Famine
2 Tree of Redemption
1 Viridian Corrupter
3 Ancient Grudge
3 Thrun, the Last Troll
1 Slagstorm
1 Devil's Play

We talked alot over the week about how to change the deck. Add the 4th titan? Thrun main? SB tech vs the mirror? I tried all these but just found that I liked the deck to much as is and all the numbers just felt right to me.




Round 1 Jeremy Shapiro
Jeremy is a really solid limited player with multiple money finishes at Gp's. I sa down ready for what I expected to be a long grueling match. He lead off game one with a plains into elite vanguard. I look at my hand with lands, viridian emissary, slagstorm, and a titan. I feel there is no way I can lose this game, so I play a land and pass the turn. Then something strange happens. Jeremy swings for two and plays a celestial colonnade! For those of you who dont get why this is strange...colonnade rotated out of standard a few weeks ago. So I call a judge over and explain what happened. Alot of my friends playing close by got a kick out of me calling a judge so quickly in round 1. Some people had not even started their games and here I was with a match win. So I decided to walk the room and check on what people were playing and how my friends were doing. Almost all my friends won their first rounds so everyone was in good spirits. 2-0

Round 2 Chase Usey
Chase is a good friend of mine and had done some extensive testing with me over the week leading up to the event. Chase usually plays more aggressive decks but today was on my control deck, since none of the agro decks appealed to him. I knew almost all of chases 75 so winning game one was going to be easy since he wasnt running many counters main besides some mana leaks. I won the important die roll and played a turn 2 emissary and a turn 4 Simulacrum. I just kept attacking with these threats and a Nexus until chase had to do something. This allowed me to land a titan and force lethal on multiple fronts. For game 2 I brought in some Thruns and swords. I stuck a turn 3 Thrun and rode it to victory. I did make a awful mistake in this round. I had out a emissary, a solemn, and a bird with 6 lands. I had a sword in hand and knew chase had a doom blade. So I cast sword, equip my birds and he blades in response. I just put my bird straight in the graveyard. Who wants to float mana and equip another creature? Not this guy it seems. If you play your deck correct in these matches its really hard to lose. In game one you can keep running your cards into their mana since they dont have many counter spells. Or you can just cast the cheaper creatures they cant really afford to counter and just ride them for turn after turn forcing them to do something. 2-0

Round 3 Brian Basoco
Second round in a row against a good friend. Brian has been on multiple magic road trips with me and even saved me in GP Dallas when I didnt really have a place to stay. I knew this was the mirror since we talked between every round. I mulligan to 6 the first game after losing the die roll and dont like my chances in this game at all. Brian importantly lands the first titan of the match and I am immediately under the gun. I cast my own titan but know that I am behind and likely to lose. On his turn Brian decides to cast a Wurmcoil, much to my confusion. I untap and attack with a nexus and my titan. I get the last 2 Inkmoths in my deck and wolf run my attacking nexus for 7. Brian cannot attack back for enough to kill me so we are onto game 2. I really feel like Brian should have won this game, if he went in on the poison plan the turn he cast the Wurmcoil I would have just been dead. I bring in some swords, ancient grudges, and a devils play. In game 2 I make another embarrassing play mistake. Brian has out a titan while I have out an emissary, a solemn, and a beast token. He casts a slagstorm precombat which I let resolve...with a beast within in hand. So instead of turning his titan into a token I have to hit one of my own lands and block. Opps. I go on to win game 3 thankfully. I take a few minutes for myself after this match to collect my thoughts and make sure nothing like that happens again. I feel very lucky to be 3-0 with 2 mistakes of that level happening.

Round 4 Heath Vizier
Heath was a really nice guy I had never met before. I knew heath was on mono red for sitting next to him the round before. I lose the die roll and look and a hand with titan, garruk, bird and 4 lands. This hand isnt bad but it just cannot beat his deck on the draw. I mulligan into 3 lands 2 emissary and wurmcoil and *snap* keep. I play the wurmcoil on turn 4 while still at a healthy life total and ride it to victory. I mulligan to 6 game 2 and get crushed. I have a good hand game 3 and get out a turn 3 thrun followed by a turn 4 tree. I win the game from there despite going to 1 life at some point. 4-0

Round 5 Dylan Smith
Dylan is a great guy and a good friend. We are again on the mirror match and talk about drawing before the round starts. We are in first and second place at the time I believe and I kind of like the idea. It is a round early to draw, and I usually dont like doing this kind of thing but looking around the table I liked our match ups next round. If we got paired up against the other draw decks, which would likely be solar flare or control decks, we were both ok with this. I did not feel like flipping a coin this match, since he is a good player and I felt like he would not be an easy match, I took the draw. 4-0-1

Round 6 John Freitas
ANOTHER good friend of mine. John and I go way back. We even played on a team pro tour together. I got luckily paired against him this round since he was 5-0 and could scoop to me. It was nice to have another round off and know that I had just locked up another top 8! 5-0-1

Round 7 Jody Keith
You guessed it, another good friend. Jody and I drew both being locks for top 8.

Round 8 Top 8 Grant Bordelon
Grant seemed really happy to be in top 8 and told me this was his first one at any decent sized tournament. I told his congrats and wished him luck. He was playing a blue black control deck but stalled on lands in both games and was never really in either one of them. One funny moment happened when grant cast dissipate on my Thrun in game 2. We had a good laugh about it since he was so far out of the game anyway.

Round 9 Top 8 Lyall Alfred
Another mirror match was in my future for the rights to play in the finals. I mulligan to 5 on the draw and get crushed. In game 2 I mulligan to 5 on the play and get crushed. After this I am pretty sad and quite mad. To get that close again and lose that way was heartbreaking. I tried to keep my feelings to myself, be professional and wished my opponent good luck in the finals. Lyall went on to win the tournament, showcasing the power of this deck, so congrats Lyall. My friends could tell how disappointing this loss was for me and did a great job of making me feel better. Thanks for all the support and congrats from everyone, it really does mean alot. I just wish I could have brought home the title I wanted so bad and put that championship plague up in my local store.

Overall the tourny was great. Nick Buras did a GREAT job head judging his first event. Everything was run smoothly and on time. I really enjoyed the hour later starting time for extra sleep. Congrats to Kyp Maher on another good showing, losing on his win and in for the second year in a row. I know next year you will be in that top 8 with me! Also great job Coleman, with what I believe was a 9th or 10th finish. Drawing in the last round and missing on breakers. Now standings were not posted before the last round, my only gripe about the tournament all day long. But to any of you in the future, if there is any doubt as to if you will make it in with a draw just play it out. I would rather have my fate in my own hands and play for it then wait and see if I make it on breakers. Im glad Garruk is finally getting to shine, he has been criminally underplayed since being printed. Many of my opponents misplayed versus him and drawing 6 with him just felt so good all day. I dont think I lost a game all day where I drew with Garruk and even won a game or two that I might not have because of him.
I do think that this deck and other versions of it are the best decks in standard right now. The version that is more mono green with dungrove elder seems awesome to me and I may try it out soon, I really think it may be the way to go forward with this deck. I cannot wait to attack with elder and a titan at the same time. I might make a few changes going forward if you want to run this version. I think 1 Thrun main is not a bad idea, UB and solar flare are getting better at fighting you game one and this is another threat that is hard for them to answer. I did not really like the swords a whole lot but the may be necessary. A swamp and memoricide is not out of the question for the mirror. I personally would like maybe 1 or 2 more acidic slimes to just keep ahead on lands. Hitting a wolf-run can sometimes be the difference in a win and a loss.
Other than this deck the UB control decks seem like the only control strategy that can really keep up. You have to play tight and know the match-up but it is winnable. Not to mention UB can just beat up on the other control decks, what may be the best match up for them. Another deck I love right now is the token deck. I feel it has real game versus all the other decks out there right now, surprisingly. Ill be the first to admit I wrote that deck off as gimmicky. The real dark horse deck right now has to be mono black infect. It seems to have good game vs most decks and can get a few free game wins verses unsuspecting, unprepared opponents. As for what I will be playing this week in standard? It will probably be UB control with some spicy cards. But I have been wanting to have more fun while playing lately and that has me leaning towards playing burning vengeance. I will be working on a URB version most likely with a light green splash.

Tannon

Wednesday, October 19, 2011

States 2011: A Success Story?

It's now Sunday October 16th. I am awake and wishing I was asleep on the night of the 14th. I finished 11th at States and needless to say I'm quite disappointed. You see I've been playing Magic for a very long time and only really tasted "success" once. It would be fair to say I expect to win every tournament I attend. I have the skill and the deck building capabilities to do so but, for some reason I just can't seem to finish the tournament well enough. Always a bridesmaid never a bride some would say. To be in contention to top 8 at so many events only to fall short is disheartening to say the least. Now if you know me well enough as many of you do I will whole heartedly admit I'm am a lot of things and a bit of a sore loser is definitely one of them. I can't help but have a bitter taste in my mouth when I lose and its out of my control. I know you're saying 11th place out of 105 of the best players in LA is pretty good and you would be right. I know it's good just not good enough for me. I expect more from myself and I think it's under that pressure I strive for greatness. I will admit I made plenty of play mistakes and that came from not testing as much as I should have. Overall I had a great time I finished "well". Not to mention I got to play and see some of my best friends. Now on to the deck and the tourney report.


G/B Rock
Creatures:
4 Birds of Paradise
2 Llanowar Elves
4 Skinshifter
3 Mayor of Avabruck
2 Spellskite
2 Thrun, the Last Troll
2 Bloodgift Demon
Spells:
2 Doom Blade
3 Dismember
3 Beast Within
1 Green Sun's Zenith
Planeswalkers:
4 Lilliana of the Veil
2 Garruk Relentless
Artifacts
2 Sword of Feast and Famine
1 Sword of War and Peace
Lands:
4 Woodland Cemetery
2 Ghost Quarter
10 Forests
7 Swamps

Sideboard:
3 Surgical Extraction
2 Rachet Bomb
2 Naturalize
2 Spellskite
2 Creeping Corrosion
2 Tree of Redemption
1 Dismember
1 Beast Within

Overall is was extremely happy with the deck. I feel like it has great matches all around. I'll get the changes I would make at the end of my post. Now for the tourney report.


Round One vs. Ryan Suire w/ W/u Geist

Ryan and I go way back he is a staple in the Lafayette Magic community and all around a good guy. Normally he plays very aggressive red deck and I automatically assume that's what he is playing. Boy was I wrong.

Game One
He wins the die roll and we both keep seven. He rolls out a Champion of the Parish off a Seachrome Coast I'm stunned. I play a BoP and pass the turn. He plays an Inkmoth swings for 1 with champ and passes the turn. I play a Skinshifter and pass back. Turn 3 he plays Mirran Crusader luckily I have Lilliana in hand to deal with it. I play Liliana kill his Champ w/Doom Blade and make him sac his Crusader. Turn 4 he rolls out another Crusader and passes. I Draw and go into the tank I have a lot of gas in my hand I play a Bloodgift Demon and decide not to active Lilliana at all this is a GIANT misplay as I assume he will attack Lilliana anyway so why discard one of my good cards and he has something like 5 cards in hand. Turn 5 He untaps casts Angelic Destiny and takes me to 7 not even bothering with Lilliana. on my turn I draw 2 cards go to 6 find no answer and scoop it up onto game two.

Sideboarding

Out
3 Mayor of Avabruck
2 Garruk Relentless

In
2 Spellskite
2 Naturalize
1 Beast Within

Game Two
I'm on the play and mull to 6 he keeps 7. I play a BoP and pass. He plays Champ and passes. Turn 2 He plays another Champ and swings for 2. Turn 3 I play my land and a Sword of F&F and pass he Misses his land drop and plays yet another Champ he swings for 5. Turn 4 I play my land and a Skinshifter equip sword to BoP Attack for 2 and pass.
He misses his land drop again and plays Elite Vangaurd he swings with his 4/4 Champ I Dismember paying no life. Turn 5 I play a Ghost Quarter and drop a Bloodgift Demon swing for two untap my lands get another card and equip my demon with sword pass. He finally plays his third land and and attacks with all 3 creatures I block the 3/3 champ with my demon and take 4. Turn 6 I draw 2 and take 1 I try to cast Garruk it gets Mana Leaked. I swing with Demon he takes seven I untap Having nothing but lands I pass. He plays an Inkmoth attacks for 3 which I take and he passes. Turn 7 I draw 2 and take 1 going to 4 I attack he blocks my Demon with Inkmoth to which I allow thinking of Disperse or Rebuke and that I'll Ghost Quarter his Seachrome Coast in response setting him off of either blue or double white he searches up an Island I immediately realize my mistake and he plays Snapcaster Mage EoT and thats game. After the matches he mentions he only plays one island and was sandbagging lands the entire game. I played this match very poorly and I think it was very much my game to lose.

Games 0-2
Matches 0-1


Round Two vs. Hillary Joubert w/ R/G Wolfrun Ramp

Hill and I are very good friends and he is a great player. He texted me the night before the tournament his choices for decks. I figured him to be on U/W control as he normally is. Once again I'm very wrong. Now many people may think by assuming I know what my opponent is playing that I keep hands that are better against those decks. As a matter of fact I make it a point to not keep hands I wouldn't keep any other time. Unless I'm 100% sure I know what my opponent is playing.

Game One

He wins the die roll and mulligans to six while I keep my seven. Turn 1 he plays a Rootbound crag and passes. I play forest and BoP pass. Turn 2 he plays Copperline Gorge and Viridian Emissary the jig is up. We go a few turns playing land with me holding alot of removal he eventually take the game with multiple Primeval Titans and we go to game 2.

Sideboarding

Out
3 Mayor Avabruck
1 Garruk Relentless

In
2 Spellskite
1 Beast Within
1 Dismember

Game Two
I know now he's on Wolfrun and play accordingly saving Beast Within and Ghost Quarter for the important lands. He lands a Batterskull but plays it a little conservatively and eventually I take the game with a Bloodgift Demon w/Sword of Feast and Famine.

Game Three
We start game 3 with about 10 minutes left. He lands an early Pimeval Titan I have Lilliana for it and we start a very long drawn out game. We go to turns and I stick a Bloodgift Demon on turn 1 and we end the game with him at 5 and me at 7 poison with 3 Inkmoths on the board.

Games 1-1-3
Matches 0-1-1


Round 3 vs. Mike Laviolette w/4 Color Burning Vengeance

Mike is a very skilled veteran of the Louisiana Magic scene. Unfortunately these games aren't very close.

Game One
We both start off with tapped lands and I attempt a turn 2 Skinshifter he leaks it and we play another turn of draw go. He casts EoT Think Twice and on his turn plays Burning Vengeance. I cast a Thrun all he does is try to draw an answer for the next 5 turns.

Sideboarding
Out
4 Lilliana of The Veil
1 Garruk Relentless
In
2 Spellskite
2 Naturalize
1 Beast Within

Game Two
Pretty much the same thing as game one only I Stick turn 3 Thrun and the game is over shortly after.

Games 3-1-3
Matches 1-1-1

At this point I get into the mentality of "All you need to do is win out" I really don't like this mentality and I wouldn't recommend it. You play your best magic when you are having fun and you're relaxed enjoying yourself. This particular mindset can only set you up for 2 things failure or heartbreak both of which I know quite well and neither are very fun.


Round 4 vs. Lawrence Ledy w/Tap Out Solarflare
Lawrence and I got paired up at the Nationals Qualifier earlier this year in top 8. He was playing RUG while I was on Big Red. He destroyed me both games casting Thrun and me having no answer at all. So to say I was out for revenge was a bit of an understatement.

Game One
He wins the die roll and mulls to six as do I and we are off to the races. I play BoP and Skinshifter for the for few turns while he plays the draw cards and fill my yard plan. He lets every single spell resolve so I gather he's on the Tap Out version with little to no counters. I beat him down with my Skinshiters eventually landing a Sword of Feast and Famine grinding him out while he does some Sun Titan+Unburial Rites action but, I'm already too far ahead for him to catch up.

Sideboarding
Out
4 Lilliana of the Veil
3 Mayor of Avabruck
In
3 Surgical Extraction
2 Naturalize
1 Beast Within
1 Dismember

Game Two
I keep 3 Land,BoP ,Thrun, SoFaF, Extraction. I'm in complete control of this game from beginning to end. He plays O-Ring on my SoFaF to which I respond by casting another and blow up his O-ring with Beast Within. He really get the graveyard full and I draw another Extraction. He attempts to go off I in response take all his targets for Sun Titan and he has only lands to get back. I then cast Bloodgift Demon representing lethal next turn he plays a Phantasmal Image copying my Demon but I have the removal spell to get rid of it.

Games 5-1-3
Matches 2-1-1


Round 5 vs. J.T. w/ RDW

Game One
He wins the die roll and we both keep seven. He plays a Storm Kirk noble and I play a BoP he Arc Trails and gets in. I play Skinshifter with no mana up to see exactly what he does he picks it up and reads it good news for me. He plays a Chandra's Phoenix and bashes. I play my third land and pass I end up getting a roughly 4 for 1 out of my Skinshifter shooting the Phoenix with a Doom Blade. He plays a Shrine post combat which is bad news for me because if he gets up around 5 counters I just die. He plays another on the turn after and I keep playing guys he keeps getting counters on his shrines and eventually points the at me for lethal.

Sideboard
Out
3 Mayor of Avabruck
4 Lilliana of the Veil
In
2 Tree of Redemption
2 Rachet Bomb
2 Spellskite
1 Beast Within

Game 2
I'm on the play and don't have a 1 drop He has an arsonist so on turn 2 I play Spellskite and pas i dont block and he plays a Stormblood Berserker. I play a Sword of war and peace and pass he misses his land drop and swings for 4. I equip my Skite and serve for 7 gaining 5. he plays a third land and a Phoenix and swings I keep pressure and then I play Rachet Bomb and a BoP and he looks rather stunned. He plays quite a few guys including a Lavamancer intending on racing but, I keep coming in with Skite and re-equipping my BoP post combat. I eventually bring him to 4 he finally kills my Skite and I rip a SoFaF to end the game with my BoP.

Game 3
Time is running low and we play very fast. I stick turn 1 BoP into turn 2 Skite into turn 3 Tree of Redemption. He plays an Arsonist into Phoenix into Berserker into Hero of Oxid Ridge. I kill Hero and we start the grind I keep swinging in with a Skinshifter with SoFaF but only for 4 a turn. Then post combat equipping my Tree effectively gaining 2 each turn. This goes on for a while but he never finds his second Hero and I kill him with Skinshifter.

Games 7-1-4
Matches 3-1-1

At this point I'm noticing a trend I keep getting paired down and start to do the math. I will have the worst breakers at 5-1-1 even if I do win out. This is quite disheartening but, if EVERYTHING goes right I could top 8 off of luck and not too many IDs...


Round 6 vs. Brian Basoco w/ R/G Wolfrun Ramp
I know Brian as he goes almost everything in driving distance. He's a good guy knows all the same people I do and occasionally plays at Rocket's. He is a very solid player and I expect a very good match

Game One
I win the die roll and keep seven while he mulls to 6. I play a Bop and pass he plays Copperline Gorge and passes. I play a Mayor of Avabruck for the first time the entire tournament and pass he plays an Emissary and passes. I pass the turn with a Beast Within and Dismemeber in hand flipping my Mayor. He plays a Rampant Growth and attacks. I know I want to keep the Primeval Titan off as long as possible so I decide to take it. On my turn get a wolf play aggressively. I cast a Garruk which makes a 3/3 wolf which I hear is rather impressive and get in for 3. He misses his land drop and leaves his Emissary up to block. I kill the Emissary and come in for 9 make 2 wolfs and pass the turn. On his turn he plays 2 spells to flip my mayor but I have Lilliana to kill his blocker and and take the game with exactsies.

Sideboarding
Out
3 Mayor Avabruck
1 Garruk Relentless

In
2 Spellskite
1 Beast Within
1 Dismember

Game Two
This game went very quickly I play a BoP and pass He plays and Emissary on turn 2. I have a Thrun for turn 3 but he lands a turn 5 Wurmcoil Engine and I can't really get back into it so I scoop.

Game Three
I play a BoP. He plays a Rootbound and passes. I decide to Beast Within his land on my turn 2. He comes in with the beast while I slam Skinshifter and he misses his land drop I try to keep him off lands but I run out of gas far too quickly. im playing off the top trying to race off of 3 lands and my BoP but I'm starting to fall behind then he lands a primeval titan and I have to start blocking he eventually has plenty enough to kill me with an Inkmoth we go to time. I ask Brian to concede to my before we ever taking a turn explaining he has this game won anyway but at X-2 he doesn't have a shot at top 8 while I do at X-1-1 he thinks about it for a minute and says its just packs and gives me the win. This is a very honorable thing to do and I know for sure I would have done the same thing and will continue to do so when the situation occurs.

Games 9-1-5
Matches 4-1-1


Round 7 vs. Nic Olsen w/ W/g Tokentown
Nic was the talk of tournament. He is April the owner of Rocket's nephew and a cool kid. He started off 4-0 then losing the last two matches. Before we play I ask him hows he's been and he says "I just ate 22 Tic Tacs so I'm in the zone!" He also mentions a promise of 3 candy bars from his Aunt if he top 8s. I get the feeling hes going to play his little heart out and I expect no less.

Game one
I stick an early Skinshifter he makes a ton of tokens and we are off to the races. He lands an Honor of the Pure and Gavony Township all the while making tokens. I get him down to 2 and pass. He plays an Elspeth gaining 4 life and now he has lethal on his turn. Luckily I rip a SoFaF and I'm able to kill him.

Sideboarding
Out
3 Mayor of avabruck
3 Liliana of the Veil
In
2 Rachet Bomb
2 Naturalize
1 Beast Within
1 Dismember

Game 2
I mulligan to 5 he keeps seven and just destroys me he plays very conservatively though making sure he has plenty eneough to kill me he also has a sick curve out of Doomed Traveler, into Honor of the Pure, into Midnight Haunting while playing Gavony Township, into Shrine of Loyal Legions and Intangible Virtue, into Elspeth just BRUTAL. For as young as Nic is the skill he has after 22 Tic Tacs + 4 during sideboarding is amazing and I really hope he stays with the game.

Game 3
In my head I'm thinking play tight don't make any mistakes and do your best and maybe you can beat him. In reality I'm probably about to get creamed by a ten year old which is fine won't be the first probably not the last. I look at my opening seven and I see a Rachet Bomb I'm stoked the rest of my hand is very good a Llanowar Elves, Skinshifter, Thrun and 3 lands I keep and Nic does as well. I decide to slow roll my Rachet Bomb. He doesn't play anything for the first 4 turns on my turn 5 I play Thrun with a big grin on my face swing in for another 4 with my Skinshifter putting Nic at 8. Nic then draws his card plays Day of Judgement... the crowd goes wild he blew me out I have nothing but removal he slow rolled me like a champ. I never saw it coming the amount of restraint to slow roll me like that is incredible. I really felt like we played roll reversal for a second and I was the 10 year old who just walked into the DoJ. I draw for turn it's a Skinshifter and play it and Rachet Bomb and pass. I get in for 4 bringing him to 6 he plays and Elspeth and tries to gain life I kill all his creatures in response. He plays a Traveler after the the Elspeth and passes. I draw a SoFaF but dont have enough to play and equip so I just play it and a BoP, swing for 2 flying bringing him to 4 so he doesn't get a flying token so that I have lethal on my turn with flying and the SoFaF. He plays an Inkmoth and makes some tokens and an Honor of the Pure. Knowing I have to draw a removal spell for the Inkmoth I draw for turn.... Naturalize!!! I go through the motions and win the game. Nic was an awesome sport and my best match by far all day.

Games 11-1-6
Matches 5-1-1


At this point my friend Marcus Bailey says he thinks I will make top 8. I'm pretty skeptical because I was at a PTQ a couple months ago with the same number of rounds and players. What ended up happening was a couple people drew themselves out of top 8 and the guy who went 0-1-1 then 5-0 got 9th. I get my hopes up talking nonsense but, deep down I really know it's not my day and I'm pretty upset about it. They call top 8 sure enough my names isn't in it. Visibly I'm pissed off but what about? Had Brian not scooped to me I wouldn't even be in contention. Did I really deserve it anyway? I feel like I did what any other person would have done. Try to win the tournament by any means other than cheating. I didn't force Brian to scoop to me. He did the right thing in my opinion. I think there's a fine line there but, hey what can you do some people are gonna see it one way others will see it another ya know? When you win a tournament its because everything went your way it was meant to be scoop, no scoop, undefeated or squeaked in on breakers. EVERYTHING has to go your way on that day. October 15th wasn't my day but I will have mine. Hopefully sooner than later but, until opportunity knocks I'll be waiting.


About my deck as you can see I boarded out Mayor of Avabruck almost every match this guy can be great if the meta changes but as it stands I don't think he's quite good enough. Lilliana, Garruk, and Bloodgift Demon were all very good when I casted them and I wouldn't change the numbers at all. Skinshifter and Swords were amazing all day long and I couldn't have been happier about adding the Swords. MVP goes to Spellskite in this meta he is just plain amazing stealing Wolfrun activations and blanking alot of burn and removal. Here are the changes I would make to the deck if I were to play the deck again.

G/B Rock
Creatures:
4 Birds of Paradise
2 Llanowar Elves
4 Skinshifter
4 Spellskite
2 Thrun. the Last Troll
2 Bloodgift Demon
Spells:
2 Doom Blade
3 Dismember
3 Beast Within
1 Green Sun's Zenith
Planeswalkers:
4 Lilliana of the Veil
2 Garruk Relentless
Artifacts
2 Sword of Feast and Famine
2 Sword of War and Peace
Lands:
4 Woodland Cemetery
2 Ghost Quarter
10 Forests
7 Swamps

Sideboard:
3 Surgical Extraction
3 Rachet Bomb
2 Naturalize
2 Sever the Bloodline
2 Tree of Redemption
1 Ghost Quarter
1 Dismember
1 Beast Within

Well I really hope you enjoyed this post it was ton of fun to play and write. I really cant believe all of the involvement we have had on the blog so far. I know when Tony and myself came up with the idea we never thought it would be this big. So thanks to all the contributors and readers for making this such a "success". I can't wait for the upcoming PTQ season as INN limited is very fun to play and I'll for sure be in Lafayette for the PTQ on the 12th. As for writing and playing I'll be on a bit of a hiatus as I'm getting married on the November 5th and I have a lot of things left to do before the wedding.


Thanks for Reading,

Daniel

OrbstinityMaster on MTGO

Monday, October 17, 2011

Your Worst NightMaher - 2011 States Report


Disclaimer: I am an imperfect being, and as such, my memory of things is not flawless. I don't remember if you played a Mountain or a Forest on turn 4, and I can't promise I remember the exact sequence of plays that led up to a given situation. Generally, I use all of that leadup just to give you an idea of a game state, and then describe the important decision that I do remember exactly. So, if you are someone I played against, don't be upset if I get a couple things wrong. I'm not trying to make things up or make you look bad.


States is my favorite tournament, for a lot of reasons. It gives you an opportunity to test your skills in a new Standard format. It rewards an increasingly awesome playmat to the top 8, and the entry fee support is definitely meaningful. But beyond all else, I feel like the title of State Champion carries more weight to it than a lot of things that are on par or above it in terms of difficulty, especially to non-Magic players. I don't think any sensible player will claim that winning States is better than top 8ing a Grand Prix, but try explaining that to your grandmother. It's sort of intuitive to the way we think. I mean, if we top 8 a GP, we're better than 1200 other people who were there, but if we're Louisiana Champion, we must be better than the whole state, right?

With this in mind, testing started very early. Probably earlier than it needed to, in all honesty, as basically nothing we started with got anywhere near being our choice for the tournament. Still, I think this is an important part of the process. Sometimes the path to success is finding all of the methods that don't work. We began with Pod, as it seemed to be the most apt for direct translation from the old Standard. It lost a couple value creatures and the Twin combo, but gained some new threats and lost a lot of its predators.

I played around with Pod for a little bit, but since everyone else was testing it as well, I figured it would be more productive to start working on other decks. I started working on a UB list that ultimately seemed worse than Solar Flare, which people were just beginning to discover was a real deck. I then took some time to hammer out the details of a BR aggro list that had a lot of potential. It ran a lot of synergistic cards like Chandra, Stromkirk Noble, Stormblood Berserker, Shrine, Volt Charge, and Tezzeret's Gambit, while splashing black for Diregraf Ghoul and Bump in the Night. The deck was pretty good, but a little too cute, and the mana base caused occasional problems.

During this period, I did a lot of testing with Joe Saia, and we made a lot of accurate conclusions about the format. First, Pod wasn't good enough. Second, most of the triple colored mana bases were way too unstable. Finally, that full on control was a suboptimal approach, and that every deck needed a powerful, proactive game plan. So we left everyone else to debate whether Junk Pod or BUG Pod was better, and just brewed aggro decks. I was on BR for a while, though I gradually moved towards Mono Red, while Joe brewed up what I still think is the best aggressive deck in the format, a saucy UW list that dropped Angelic Destinies on Mirran Crusaders and Geists to alpha strike for roughly a trillion on turn four.

I became pretty set on Mono Red, as it was fairly straightforward and destroyed anyone who didn't have a good hand. That was, of course, until I brought it out against the field at a Tuesday Night Magic and got Timely Reinforcements cast five times on me in one match (and Wurmcoil 4 times, in the same match). This was hardly the norm for the metagame, but it was an eye opener to the fact that the deck could be hated out very easily. I had gone into the tournament debating Red against Wolf Run and went out certain I was playing Wolf Run.

We tested some more at Tannon Grace's house on the Thursday prior to the tournament, and then again at Rocket's Hideout the night before. I became increasingly confident that I was playing the best deck, and both Tannon and Dustin Anderson were on the same plan. I made a couple of tweaks to our initial design, and registered the following:


Creatures:

4x Viridian Emissary

3x Solemn Simulacrum

3x Primeval Titan

2x Wurmcoil Engine

1x Acidic Slime

1x Thrun, the Last Troll

1x Bird of Paradise


Planeswalkers:

3x Garruk, Primal Hunter


Non-Creature Spells:

4x Rampant Growth

4x Green Sun's Zenith

4x Beast Within

3x Slagstorm

1x Batterskull


Lands:

4x Copperline Gorge

4x Rootbound Crag

4x Inkmoth Nexus

2x Kessig Wolf Run

9x Forest

3x Mountain


Sideboard:

4x Ancient Grudge

3x Sword of Feast and Famine

2x Thrun, the Last Troll

2x Tree of Redemption

1x Wurmcoil Engine

1x Viridan Corrupter

1x Slagstorm

1x Ratchet Bomb


The key changes I made were dropping a Garruk for a mainboard Thrun, because I really hated not having a spell on five mana, and it makes a god GSZ target. I figured Garruk was a reasonable cut, because I had been drawing them in multiples a lot and figured three was sufficient for a five mana planeswalker. I also moved a Wurmcoil to the board to add the main deck Batterskull, an idea I have to credit Tannon for. Having a spell to cast for five is a nice plus, and its recursive ability makes it nearly impossible to deal with. As an additional benefit, it allows you to win very quickly with Inkmoth Nexus even if you don't draw a Wolf Run.

I arrived at the site way earlier than I needed to, because everyone had neglected to tell me that the starting time this year was 11 instead of 10, but I spent the time helping everyone get their decks together and shaking off the last vestiges of sleep from my brain. I think that finding the zone before the tournament starts is one of the most important steps in preparation for a big event, because if I'm distracted with other problems in life or if I'm flustered from rushing to the site, I'm going to play worse.

Representing Team Rocket, we had myself playing Wolf Run, Coleman Perret playing UB aggro-control with Reassembling Skeleton, Joe Saia playing UW aggro, Dustin Anderson playing Wolf Run, Tannon Grace playing Wolf Run, John Armstrong playing UR Counterburn, Nic Olsen playing Tokentown, Chase Usey playing Solar Flare, Slaughter playing (I think) Heartless Pod, Landon Richard playing UW Control, and Tony Derbigny playing something that I have since forgotten. I'm sure I'm missing someone there, but I feel like it's pretty close.


Round 1: UB Control


In round one, I got paired up against Donald, who I feel like I met before today, but can't place to a specific tournament. He was on a fairly spicy UB list running Runechanter's Pike. Game one was long in terms of time, but didn't feel terribly grindy. I resolved a Primeval Titan, he -2ed Liliana to take care of it, then Tribute to Hungered my Thrun, and ultimately slipped by an equipped Inkmoth for lethal. I boarded in the Swords, Thruns, and a couple of Grudges and took out Slagstorms, a Wurmcoil, and possibly a Garruk. In game two, I powered out some big threats quickly, Beast Within'ed a couple of lands, and outlasted his removal to win with Wolf Run damage.

Game three started with less than fifteen minutes on the clock, so I knew I would have to win fast. I resolved a Titan getting Nexus and Wolf Run, having already played one Nexus from my hand. He killed the Titan with a Tribute to Hunger, netting six life, and I untapped to play a second one, getting another Nexus and a Copperline Gorge. This was my biggest mistake of the day, as I thought, for some reason, that he had already killed one Nexus and that I couldn't actually get a fourth. He Snapcaster-Tributed my Titan and passed back with open mana. I had Garruk in my hand, but also had lethal damage in poison from Nexus and Wolf Run. After glancing up at the clock and seeing that we had less than five minutes, I decided that I had a better chance of winning in time by poison than by life, since he had gained a lot from the Tribute to Hungers. He had three cards in hand and I had three Inkmoths, so I decided that, since he would need three removal spells to stay alive, I should just go all in on the infect plan. He had the three removal spells, and I was left with a thoroughly dominant position, having drawn 8 cards off a pumped Birds, when we hit turn five, but my opponent survived and I was left with a draw.


0-0-1


Round 2: Junk Pod

I was disappointed to find myself paired up against my good friend John Canville, who had himself just drawn with our mutual friend Scott Celestin. When it rains, it pours. I wasn't sure exactly what he was playing, but I knew he was on a Pod list of some variety, which I feel is one of my best matchups. In game one, we traded blows for a little while, and he resolved a few formidable creatures, while I resolved a Primeval or two. At some point he shipped it back to me with several creatures on the field while he was tapped out, and after drawing and contemplating when I wanted to Slagstorm, I realized I had lethal Inkmoth on the board, and we went to game two.

Game two went similar to the first, except that some timely Acidic Slimes took care of my Wolf Runs. The critical turn was when I passed with Primeval and Wurmcoil on my board with two Solemns and a Beast Within in my hand while I was tapped out. He had several small creatures, plus a Phantasmal Image copying Wurmcoil. He untapped and dropped Elesh Norn, attacking for a ton. I ate a couple of his little guys and took the rest to my face. I untapped with at least eleven mana in play and drew a Slagstorm. I tanked for a little bit, then dropped both Solemns, netting a land and a card off of each. The idea here was to make him think that I was digging for an out and lead him into alpha striking, where I could proceed to eat his creatures after I Beast Within Elesh Norn, then Slagstorm away the scraps. I passed back and he thought for a few seconds before sending in the team. I imagine he knew I had the Beast Within, but the attack wasn't completely unreasonable anyway. I traded Wurmcoils, ate another dork, and untapped. I swung in with the team, Slagstormed away the chaff, and won with a Batterskulled Nexus a few turns later while he tried to draw out of it.

This matchup illustrates a lot of the reason I didn't like Pod coming into this event. All of its removal is sorcery speed, so you can't even represent it. Against most decks, even a single open mana is enough to at least make me reconsider attacking with a pumped Nexus, but I have nothing to fear, so I can do it any time I want. What's more, the versions running removal are forced into the situation of either tapping out to deal with my Titans and Wurmcoils, or leaving up ways to deal with my Inkmoth, and no realistic way to do both.


1-0-1


Round 3: RUW Control


I sat down for round 3 against Jeremy, who I suspected was playing some kind of control deck because, well, he was in the draw bracket. He led off with Clifftop Retreat, which immediately shattered any idea I had of what he might be playing. He followed it up with a Sulfur Falls while I simply curved out with Rampant Growth into Solemn into Titan. He cast a few Think Twices and a Forbidden Alchemy, but never found a counterspell or removal and went down pretty quickly. For game two, I boarded in Thrun, figuring he had to have some amount of counterspells and removal. He led off early with Burning Vengeance and filled his graveyard up with Think Twices and Alchemies, but I slipped a Wurmcoil through and dropped a Thrun at some point, and both match up pretty well against two damage burn spells.

I wish I could add more about this match, but it was over pretty quickly. I actually liked his deck, as I feel it is creative and should have a stellar aggro matchup, but it seems like his chances against Wolf Run have to be pretty poor, so it probably wasn't the right tournament for it.


2-0-1


Round 4: Mono Red


For this round, I got paired down against Mono Red piloted by Donald. I didn't know that when the match started, but I was fortunate to keep a hand with a Slagstorm and a Wurmcoil, plus a Viridian Emissary, which is really strong against them. He didn't have a one drop, which hurt him a lot, especially with me on the play, and by the time he had started to get something going, I was crashing with the Engine. I boarded in the Trees, the Wurmcoil, the Slagstorm, a couple of Grudges, and the Corrupter, taking out Garruks, Thrun, and a couple of Beast Withins. In game two, I kept 2x Wurmcoil, Batterskull, Rampant Growth, and three lands, which is as close to the nuts as the deck has against Red. I curved out into turn 4 Batterskull, which got Ancient Grudged, while he started beating down with Stromkirk Noble and Stormblood Berserker while Shrine ticked up. On turn 5 I played Wurmcoil, assuming it safe because he had yet to play a green source in either game. He proceeded to drop a Rootbound Crag, popping my Wurmcoil on my attack step, before casting another one to kill my second Wurmcoil and flashing it back on his turn to clear out one of my lifelinkers. He threw a shrine at me, and then popped me with some burn spells before I could stabilize. In game three, I had a somewhat slow draw, but Tree of Redemption held the fort long enough for Primeval to take over.

Game two of this match illustrates something super important about the current metagame: Red is still extremely powerful. I mean, if someone told you they resolved turn 4 Batterskull, turn 5 Wurmcoil, turn 6 Wurmcoil, would you think the Red player had won? The biggest impediment to Red's success is not actually Wurmcoil. The card is extremely good, but it takes time to get into play, and Red has a few ways to answer it. The real problem is timely reinforcements, but I really did not see much in the way of success for white-based control lists, so I think this could be a very good time for Red, provided they have the sense to start boarding Manabarbs. That card causes serious problems for Wolf Run, which is definitely the deck to beat right now.


3-0-1


Round 5: UW Control


I knew what my opponent was playing because I had sat next to him as he had, rather loudly, drawn with Dustin in the previous round. I knew he was playing control, and also that Dustin had given him his first game loss all day, which suggested to me that it was just as good of a matchup as I thought. We had a super long game one, something on the order of forty minutes, during which I reached 1 health and stayed there for a while when my plan of Beast Withining his lands to keep him off Titans slightly backfired. I pulled out some tricks to stabilize and at some point connected with Wurmcoil, putting the game out of his reach. Eventually Thrun + Engine + Wolf Run finished the job.

We boarded for game two, which took a while to get started. He wasn't doing anything with any particular urgency, even though I was up a game with fifteen minutes left. I wasn't planning to stall, and I didn't, but I knew going in that my plan was to survive, as killing him was largely irrelevant. My plan went well enough, until I reached a point where I had Garruk and Wurmcoil in my hand, with enough to cast both, and he had a Sun Titan out and an Oblivion Ring in his graveyard with one card in hand. Everything else in his yard that could be recurred was Ghost Quarters, which he had seemed perfectly happy to play up until now. I decided to play just Garruk and make a beast. My logic here, and it may be wrong, was that he has to attack and O-Ring Garruk or I'll just block with beasts long enough to ultimate, and from there, he's not winning the game in time. Once he does that, dropping Wurmcoil will more than put the game away. This is probably incorrect, in all honesty, as he's going to have to deal with Garruk anyway if he just O-Rings the Wurmcoil, and drawing six cards is pretty insane. As it was, he untapped and hardcast an O-Ring on Garruk, leaving me way behind. I drew a few creatures to stall, but ran out of blockers with 17 seconds on the clock.

This should have been a win for me, and I threw it away several times. Beyond the incident I described above, I killed him fairly quickly in game one once the kill was on board. Why? He wasn't going to draw out of it, and if I eat another minute with small attacks and holding the fort, he doesn't finish game two. I was pretty tilted by this match, as he was playing pretty loose throughout, including casting more than one timely reinforcements for life when he was ahead on life. Nevertheless, I still could have had the win, and it's ultimately my fault.


3-0-2


Round 6: Tokentown


This was actually the matchup I had been dreading all day, and not just because the matchup is not great for Wolf Run. My opponent for this round was Nic Olsen, April's nephew who had spent the whole day destroying people twice his age and who I was rooting hard for to win the tournament. It was a rough situation, because I still wanted to top 8, but he was X-1 and was basically (or so I thought) a lock. Honestly, I think way more can be learned from his performance than my own. I think a big part of his success, beyond that he actually plays quite well, is that he's not afraid of losing. When you get to the late stages of a big tournament, it's easy to become distracted by how close you are, and he wasn't, and was playing better because of it. I thought momentarily about scooping him in, but decided against it. Not for my sake, I'd have been happy to trade my top 8 chances for his, but because I knew that's not how he wanted to get there. So we shuffled up to grind it out the old fashioned way.

Game one was a complete blowout. I even stuck a Wurmcoil at some point, but the combination of Anthems and Hero made it so that I was facing 30+ points of damage by turn 6, and I was down for the count quickly. I boarded out all of the Garruks and a couple Beast Within, which matched up very poorly with the Token Anthem, and brought in Slagstorm and Wurmcoil plus the Tree of Redemptions. Game two was a perilous affair. On the crucial turn, I survived an enormous Hero attack with several tokens, electing to tick my Ratchet Bomb up to deal with his four anthems rather than blowing it on the tokens themselves. Normally this would have been a crazy plan, but after popping the anthems, his tokens were at a perfect size to get Slagstormed away. I managed to hit in for lethal before he could get any more gas. Game three was anticlimactic, as he kept a hand with a lot of anthems and didn't draw creatures in time to keep me from crushing in with my team.

4-0-2


So here I was again, win and in round. This is definitely the most stressful part of the event, where your whole tournament success lies on playing one match well. Naturally, I was nervous as Hell.


Round 7: Wolf Run


Well, can't dodge the most popular deck at the tournament forever. My opponent Alfred sits down, we chat a bit waiting for the round to start, and agree to scoop to superior board position if time runs out. I don't remember much of game one. It was pretty uninteractive and I was on the play. I had multiple Titans and he was forced into a situation late game where he had to chump an Nexus with two of his own or die from poison, and doing so left him without blockers on the next turn. I boarded in Swords, Grudges, and Corrupter for Slagstorms and a couple of Garruks. In game two, I resolved a sword on a Viridian Emissary and started getting in, but it got Ancient Grudged and I couldn't recover.

So it's onto game three, for top 8. He taps out at some point and I play and equip Sword on an Emissary, getting in and playing a Bird post combat. He untaps, plays and equips Sword, crashes in, leaving me with a second Sword in hand, and plays a post combat Garruk, making a beast. He ships it back to me and I draw Primeval. So the board state now is 5 lands, Birds, Sworded Emissary for me, and him with six lands, Garruk on 4, a beast and a sworded Emissary. I had Swords and Primeval in hand and he has two cards and has one land open. So my options here are to play and equip sword on Birds, hitting both Garruk and him, then untapping but being unable to cast Primeval. This is the worst option, as it kills Garruk, but only make him discard his worst card, and I'll lose my Primeval to his sword. The other option is to play and equip the second sword to the Emissary, hitting him twice to make him discard his two cards and playing Primeval. The problem here is that if he untaps and draws four cards with Garruk, his chance of hitting a Titan or land + GSZ is pretty good. So I decided to just kill the Garruk and play Titan. See what I missed in there, because I'm an idiot, is playing the Sword pre-combat to not lose it to his Sword. Yea, that happened. He GSZ'd up an Acidic Slime the next turn, and his sword took the game over pretty quickly from there.

I congratulated him on his win and informed him that he was basically guaranteed to win out because the person I lost to last year won out. Guess what? Tradition continues. Call me the Kingmaker. I landed way down in 19th.


So at the end of the day, Rocket's did pretty well, with Tannon top 8ing, Coleman drawing himself out, Landon recovering his 0-2 start into a 5-2 finish, and Dustin, Nic, and myself finishing in the top 25 as well.


As for card selections, the mainboard Thrun was a nice touch, but not worth the loss of the fourth Garruk, who was superb basically every time he came out. The fourth Ancient Grudge out of the board was utterly worthless and should have been perhaps a second Ratchet Bomb, which would help out the Tokentown matchup. Batterskull was phenomenal all day, and I would absolutely not run it without one. I think the deck needs another Wolf Run, because people have started running ways to kill the first two. Other than that, I highly recommend it, as it is definitely the most consistent deck in the format right now.


Big thanks and congratulations to Tannon, thanks for loaned cards and props on the top 4 finish. Also to Joe Saia, who I did most of my testing with in the weeks leading up to the event. And of course, the rest of the testing group for being awesome, and Rocket's Hideout for all the support.


'Till the next tournament.

~Kyp Maher


Wednesday, October 12, 2011

Flavor of the Week

Since my last post we've had 3 large events to gather data from. Using the latest SCG 5k results we can all agree Solar Flare is very much the deck to beat. With 8 decks in top 16 its fair to say it's now the elephant in the room. I don't know about you but, I don't want to be an elephant when elephants are being hunted if you catch my drift. What does this mean for you? Well if you are planning on playing Solar Flare this weekend you need to be very good at it. If you aren't plan on a rough ride with so much hate and making play mistakes it's just going to be a uphill battle. So what do I recommend playing? With the influx of hate for Solar Flare people will start cutting hate on decks they think will see less play such as: Birthing Pod decks of all varieties, Tezzeret, W/x Humans, and Illusions. Now you maybe be wondering where's Puresteel? Tempered Steel? Rdw? These are all very good choices right now but, there's still plenty of hate on these decks so be prepared to deal with it. Yes I realize a lot of Tempered Steel hate still catches a few decks on my list but people are still going to play Naturalize and the like no matter what. Tempered Steel still has some of the most explosive starts in standard. It's also relatively cheap to build and can be easier to play than most. So plan on seeing a lot of it. Onto RDW there's been quite a bit of discussion this week about turning it into Big Red/Burn heavy version of some sort. I'm thinking keep it simple and synetgistic. Splashing green is certainly a good option. If I were to play the deck today I would certainly be splashing green even if only for Ancient Grudge. Garruk Relentless also has a lot of merit and should be considered. Now for Puresteel this deck has 2 things going for it 1. Its got some insane draws that most decks just can't deal with 2. Its a blast to play albeit more difficult to play than your basic aggro deck. Now I'm not going to forget you control players out there. U/B and U/W control are well positioned in the meta. Be prepared fotr them and don't forget about Karn and Jace. Control players Will be packing lots of counters count on about 10 main with another 4-5 in the sideboard. Dissipate is amazing in this format and Snapcaster Mage only makes it better.



Alrighty that's all the time I have this week. Hopefully I settle on a deck before Friday night wish me luck!
Thanks for Reading
Daniel
OrbstinityMaster on MTGO

Mortimer's Guild 2- Magical Lumberjack Extraoridnare for hire

So, to start things off, here is a link to my first article, which talks a little bit about copyable characteristics and the "transform" mechanic (I also introduce myself there, so if you have no idea who I am it might be a good place to start):

http://lamagichub.blogspot.com/2011/10/mortimers-guild-1-intoductions-and.html

I got an interesting question in the comments thread of my last article, so I thought I would share it with everyone before we get started:

"I have a 0/13 Tree in Redemption in play and am at 3 life. I tap my Tree of Redemption to return my life total to 13 and make the tree a 0/3. In response, my opponent casts Twisted Image on the Tree. Did that mono blue player just Bolt me for the win AND draw himself a card? Or does the Tree die, but the ability remain on the stack from the time that the Tree was a 0/13? Or do I just throw my deck at him, scream loudly and then storm off?

Basically, when does Tree of Redemption check it's Toughness last, upon activation or resolution?

HELP ME, OH MORTIMER, PLEASE! " -Submitted by "Lightning Bolt"

First of all, let me start by thanking Mr. Bolt for his question. As I have stated previously, reader input is extremely important to me so never hesitate to email me or comment with any questions you may have. Now then, this question is an interesting one, let's break it down piece by piece to see what happens.

1)Tree of Redemption's ability is placed onto the stack.

2)Your opponent (who we will call Paul Bunyan, for his obviously lumberjack-like qualities and because he, presumably, loves pancakes because, seriously, who doesn't love pancakes?)casts Twisted Image targeting your ToR, because he thinks he is just the sneakiest guy around.

3)Mr. Bunyan's Twisted Image resolves and your Tree of Redemption is placed into the graveyard as a state-based Action (it has 0 toughness).

4) Tree of Redemption's ability resolves, and Magic: the Gathering begins to search frantically for a Tree of Redemption to swap your life total with. Before too long, it realizes that some dastardly fellow must have chopped the tree down, and it cries in anger into the night, cursing the name of Bunyan. But, in the end, there is nothing it can do and it is forced to resolve the ability without any effect.

5) So, basically, your life total will, indeed, remain at 3 and your opponent will get to draw his filthy cards. However, you are fortunately not dead, so you may still pull this victory off yet!

6) After the game, Paul Bunyan begins to fancy himself as quite the lumberjack thanks to his tree-chopping abilities, so he moves to the forest and spends the rest of his life throwing Magic cards at oak trees. Now I ask you, who is the real winner here?

So, that was quite the tangent, but I think you get the general idea. The ability resolves, sees the Tree no longer exists, and then doesn't do anything.

Good luck with your spells and Spiels everyone! Email me (mbrou61@gmail.com) with any questions, comments, or conundrums. Thanks for reading!

Mickey Broussard

Monday, October 10, 2011

Thundering TANNONdon: Nashville SCG open series and the 2011s

Hey guys, my name is Tannon Grace and here is a little about me before I get this article started. If you have played magic in Louisiana, especially the Baton Rouge area, then you have probably ran into or heard of me over the last 8 years. I play mostly competitive magic and have been known to do a fair bit traveling for the game I love so much.
I started playing magic when I was a kid in 1995 but quit a few years after that, never really going beyond the kitchen tables with my gaming. In 2002 I was brought back into magic by a friend and started going to my local game store weekly. Anyone who knows me can tell you that I can be very competitive and really do love the challenges this game brings. In 2003 I attended my first few PTQs and had my first taste of success with a top 8 that season. To say I wanted more was an understatement. In 2004 I really worked on my game, traveled to every tournament within driving distance and had my first real break winning a PTQ in Texas. I went to my first Pro Tour that year. Over the next few years I became a regular on the PTQ circuit and had my fair share of success. In 2007 I was playing some of the best magic of my life and had a great year culminating in finishing 4th at Grand Prix Daytona. In 2008 real life beckoned, I decided to put aside slinging spells for a time and really concentrate on college and found a job.
Fast forward to 2011. I graduated from college but lost my job. With no promising prospects on the horizon I found myself bored. I re-immersed myself in online poker online to have that taken away from me half way through the year. With the government having taken away my job and one source of gaming fun I thirsted for another outlet. Magic again came calling.
So I started showing up to the local store to play a little and see what the game was like these days. I had been following magic happenings online and watching the coverages on the mother ship and on Star City Games. The Open Series they had started was a great idea and offered what felt like mini GPs all over the US. So some of my new friends and I decided to start attending the events.
After going 7-3 in my first SCG open (ATL) I had high hopes for Nashville. So John "perilous myr" Canville, Sam Barth, Chase Usey and I left Friday afternoon with ideas of glory in our heads, and a free place to stay for the weekend. +1 (Thanks Kori Lopreore)
Road trips are one of my favorite parts of magic. It is where you really get to bond with your friends, and I could not have asked for a better group for this trip. And not to mention there are always a few funny stories or happenings on each one trip.
We leave Baton Rouge around 5 Pm and plan on reaching Nashville around 2 in the morning. Half way there we decide to stop for some food and the only restaurant we see in a 100 mile span is a Chilies. About 2 hours after we eat we have to stop for gas when John notices a problem. He does not know where his credit card is. After a quick inspection of the car and our persons I figure the card has to be at the restaurant still. John looks up his credit card statement on his iPhone while I look up the restaurant's number on mine. With 3 minutes we have the card located and someone holding it for us for our drive home. I do not know how people got things done or fixed problems before technology like the iPhone was invented.
We arrive in Nashville at 2:30am and find Kori's place easily. After checking out his sweet pad, playing a few games, and playing with his awesome dog we settle in for a few hours sleep before heading to the site.
We arrive that morning with plenty of time to spare and find the extra cards we need. I love the giving and trusting nature of the magic community. Without you guys I would never be able to play this game I love. Thank you to all who have ever loaned me as much as a single card, I hope to find a way to repay you all.
I register this saucy deck...
Maindeck:
Creatures
4 Snapcaster Mage

Instants
2 Ancient Grudge
3 Beast Within
3 Desperate Ravings
4 Dissipate
3 Geistflame
1 Incinerate
4 Mana Leak
4 Think Twice

Legendary Creatures
3 Thrun, the Last Troll

Sorceries
4 Slagstorm

Basic Lands
2 Forest
5 Island
3 Mountain

Lands
4 Copperline Gorge
4 Hinterland Harbor
3 Rootbound Crag
4 Sulfur Falls
Sideboard:

1 Daybreak Ranger
4 Tree of Redemption
2 Ancient Grudge
2 Galvanic Blast
1 Incinerate
1 Negate
3 Surgical Extraction
1 Consecrated Sphinx

Chase and Sam were both on mono-red and John was on GBW pod. Junk Pod I think its called. Now I wish this was a triumphant story but alas it is not. But I would like to share a few of the things I learned this weekend playing the deck, after I go over a few rounds.

Round 1: Zavodney, Ken playing turbo fog
Now anyone who knows me can attest that I can be a "little" chatty around magic, but this guy made me sound silent. So we chat a little before the match and he seemed to like to talk about himself and his deck alot so I listened and tried to pick up anything I could to help me. Ken went on to say " I like playing rouge decks, so I built one to beat the top 32 from last week. I would love to win this tournament with a deck of my own creation." Now this tells me alot about Ken's deck before I ever see a card. I can assume that his deck choice will be a little loose and maybe that it will not be a list I have seen before. So when I see my opening hand of 4 lands a mana leak, dissipate, and think twice I snap keep. With the information I have I can assume that Ken is not on mono red or tempered steel so I do not need a hand that can keep up with an agro deck. This hand seems great vs any "brew" like deck. I go on to win a LONG 40 minute game one highlighted by the final turn. Ken has 4 mana open and is at 13 when I attack with a snap caster and Thrun. Ken taps a green mana and casts for, I leak and he pays for it tapping him out. I then proceed to cast slagstorm, slagstorm, slagstorm, incinerate, and flash back a Geistflame. Yep, 15 mana on the last turn for 13 exactly. We dont have time to finish game 2 and I take the round 1-0. Sitting next to me Sam beats Chris VanMeter, who went on to win the Legacy open the next day. Good job Sam. Sam is quickly becoming the king of round 1 wins.
Round 2 Parente, Justin with UB control
I lose a long drawn out game one and have to try and win a quick game 2. I surgical extraction him for his Liliana at the end of his 4th turn and see a hand full of blank spells. I played two naked spancasters and follow them up with Thrun. Over the next 2 turns he kills both snapcasters and then finds a tribute to hunger to stay alive at 3 when time runs out in the round. 1-1
Round 3 Kibler, Brian with RUG agro
You read that right. None other the the Hall of Famer himself the Dragonmaster. I look forward to matches like these. I love to play great players and have had a pretty decent record in my career vs pros. For those of you who have never met Brian he is a really cool guy, down to earth, and just plain approachable. He and I know each other a little bit and have talked at a few events before, including the Open in ATL this year where I played his deck to a decent finish with him checking on how I did after every round and talking to me about the deck he made. Back to this match, things did not go so well. I mulligan to 6 on the play. Keep a 2 land hand and never draw out of it. Brian 4th turns a Garruk, Primal Hunter into turn 5 Inferno Titan. We play a closer game 2 but Brian gets a Garruk to resolve again and I am just dead to it. Kibler may play faster than anyone I have ever played before. And yes he was shuffling everyday. http://www.youtube.com/watch?v=KN-zYxwIimE (if you dont get the reference) 1-2
Not the was I wanted to start the tournament. I play a few more rounds to get some Planeswalker points but finish with a 3-3 record.

As for what I have learned of the format going forward and thoughts for states, there are a few things. Dissipate is great right now. While I have never really like cancel this card shined all weekend for me. I probably flashed it back with snapcaster more than every other card combined. The exile part of the card is so important right now vs the top decks. Against the flare decks hitting a unburial rites or sun titan is awesome. Against mono red hitting a phoenix can often leave them a few points short of killing you.
Ancient grudge is also great right now. With so many great targets you are sure to get value every time you cast the card. Against tempered steel it can simply win you the game almost by itself.
Thrun, while still being good, is probably the worst it has ever been.
The Concentrated Sphinx should have been main, I could not win fast enough sometimes.
Would I play this deck again? No. Do I think its a good deck? Yes. I just dont think it is the right time for this deck. Why? I dont think draw-go is where you want to be right now in standard. With everyone either being to fast for you or doing things over and over again that are more powerful than your deck. Often if you do not have a dissipate for and unburial rites you are just dead. And if your opening hand is just a little slow and the play turn one mountain then guy you are so far behind you may never catch up.
In Standard right now you want to be doing one of three things. You want to be faster than everyone else, like mono red, wolfs run red or tempered steel. Mono red or wolfs run red would be the decks I would play of the bunch. Secondly you want to be doing something degenerate while slowing down your opponent enough to give yourself time to win. Solar flare seems like the best deck at doing this right now, and we have alot of new lists to choose from after this weekend. More on this later. Lastly, you could just try to go bigger and faster than everyone else. Brian Kiblers RUG deck and the winning list, wolf run ramp, from this weekend seem to be the best at doing this.
If states were tomorrow what would I play? Kiblers list, wolf run ramp, or a flare control list. I am leaning towards flare right now unless one of the other 2 lists really impresses me this week. Right now I feel that attacking is the way to go in standard. While I have becoming more of a fan of this lately I feel like I may need to return to my control roots for states. The reason being that I expect a BUNCH of agro decks at states. With the red decks the most. Red decks being very good, and one of the cheaper decks to build, expect to see this deck alot. Having bigger and better creatures is one strategy, with Virridian Emissary being really good right now. If you do not plan on blocking alot this weekend then I suggest you be ready to fight the agro match with removal and life gain. Sorrin's thirst is a card I am looking forward to testing this week since tribute to hunger seems to me to be best as a one of.
The Flare decks really adapted this week in ways I told a few people they needed to. They played more basics and removal to be faster and keep up with the red decks. One even played celestial purge main, something I was laughed at for suggesting but want to look into more this week in testing.
I plan on testing a bunch this week at my place with anyone who is interested. Also I am going to need to borrow cards as always. If anyone has any questions about the deck I played, states, or anything else feel free to post in the comments or email me at tannongrace@gmail.com.